Within Cataclysm the weapons avaliable to players is tiered into 3 main areas, and 2 special areas. As such these Tiers are defined by the players skill level within the relevant combat skill e.g. When a player's skill reachs the required level they can utilise the corresponding tier of weapon. As such these tiers cover both styles of weapons, be that ranged or melee, and as such each has their own requirements skill wise, and its own attached details. As to help below these tiers and their weapon descriptions have been listed out for ease of us for players to refer too, as well as providing a simple list of possible choices for players to use to give them a basic idea of what kind of weapon they may be looking for.
Inside of Cataclysm Ranged weapons are broken down into 4 teirs, Crude, Worn, Standard & Rail-Tech respectively. Each of these has their own description of what kind of weapon they are, as well as their defining features so that if a players phys-rep is outside of the normal they have a clear definition to help them define what teir their weapon is. Below each of these teirs has been laid out for ease of player reference.
Crude - Single Shot weapon, Is only capable of firing a single round before reloading. After Firing weapon must be reloaded & Has no Magazine.
Worn - Single Shot weapon, May be capable of firing multiple rounds simulataneously before Reloading. After Firing weapon reloads from a Magazine (may be Internal).
Standard - Automatic Weapon (Motor/battery Powered), Capable of fully automatic continous fire before reloading. After firing may be able to reload from a magazine, or belt feed.
Rail-Tech - Disc firing weapon, must fire Disc rounds and Disc rounds only. Weapon Calls 'DOUBLE' with each round. Otherwise weapon is defined by the above 3 teirs e.g. A Rail-Tech pistol that can fire a single round and reloads from a magazine is a WORN Level RAIL-TECH one handed ranged weapon.
Inside of Cataclysm Melee weapons are broken down into 3 teirs similar to ranged weapons e.g. Crude, Worn & Standard. Each has their own description of wht kind of weapon they are, as well as their defining features so that players phys-reps may be easily defined as to their corresponding teir. Shields are counted within the melee skills as well within cataclysm and as such are split into their own 3 teirs too. Below each of these teirs has been laid out for ease of player reference.
One Handed Melee
Crude - Any larp safe Weapon upto 20 inches in Length
Worn - Any larp safe weapon upto 32 inches in Length
Standard - Any larp safe weapon upto 42 inches in Length
Two Handed Melee
Crude - Any larp safe weapon upto 36 inches in Length
Worn - Any larp safe weapon upto 51 inches in Length
Standard - Any larp safe weapon upto 72 inches in Length
Crude - Any shield of BUCKLER size designation (E.g. 15 inches diameter)
Worn - Any shield of ROUND size or similar designation (E.g. 40 inches diameter)
Standard - Any shield of TOWER/KITE size or similar designation