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Crafting Item Listings

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Below is a listing of all the items in game that may be utilised and crafted within the system, and as to their exact nature e.g. their function or use, and as to which tech skill they are related and craft-able by from what level. Each tech-skill upon gen will have access to all the crude level recipes and as such can begin crafting them immediately, whilst others are of recipes of a higher level and will need unlocking and discovering whilst in game. The recipes are broken down into their relevant tech skill basis alongside with a description of the recipe itself for reference and use. All items crafted within the system have a shelf life before the item malfunctions or breaks down due to the nature of the materials of construction, in terms of in game effects this life time is 1 YEAR before the item ceases being of use and a new must be obtained for use. Certain factors in game may increase this life span however this is covered in other sections.    

Craftable ItemsEdit

Dual Magazines – Allows the use of two magazines strapped together

Extended magazines – allows use of the 18 shot magazines

Drum magazines – allows use of the 25 shot magazines

Tac-lights – allows a detachable torch to be mounted to the gun

Tac-pointers (laser pointers) – Allows a detachable laser pointer to be mounted to the gun

Scopes – allows the use of a scope on the weapon

Grenades (Frag, Stun, Paralyse, Concussion) – allows the construction of a grenade with the call of Double, Stun, paralyse, or strike down

Mines (Frag, Stun, Paralyse, Concussion) – allows the construction of a grenade with the call of Double, Stun, paralyse, or strike down

Extended barrels – allows the use of an extended barrel on the weapon

Stocks – allows the use of a stock on the weapon

Energy sheath - Allows a melee weapon to call double once per hour

Rig-Recharger - Allows the user to restore one hit immediately to their Rig armour

Bandages – allows a medic to stop a characters bleed count, but does not heal any hits

Stim-packs – Restores a single body hit (This is effected by the rank of the medic utilising it)

Medi-packs – restores a characters body and rig hits maximum

Container – Allows a character to carry/handle samples of mutants for study

Bio hazard container – Allows a character to carry/handle samples of radioactive material for study

Bio-Stitches – Item for use during surgeries to cure Critical injuries

Dermal Patch – Item for use in surgery for severe Injuries

Isotope 9 – Item for use to clear radiation Injuries (has a rp effect on the effect player)

Resuscitator – Item that improves the odds of a successful surgery

Dis-infectant – Item for use cleaning out moderate injuries

Sanitizer  - Item for Cleaning out Disease Effects

Analysis Software – Item that decreases the time for a successful hack by 15 seconds

Security Task manager – Item that improves the defence of a groups Cyber network by 10% for a downtime

nano-management interface – Item that decreases the time for a successful hack by 45 seconds

Lockout Override – Item that wipes a lockout on a territory allowing access

Emergency reroute Package – item that allows a group to access sealed off areas

Firewall Routine – Item that improves the defence of a groups Cyber network by 5% for a downtime 

Lockdown Subroutine – Item that allows a territory or node to be locked down for a downtime

Rewrite Software – Allows a node’s priority to be rewritten to a new faction

Virus Defender – Allows a user in the cyber net an extra hit and extra shot

Malware USD – Allows a user in the cyber net a free hack whilst linked into the system, and slows down the viruses

Construct scanner manager – Allows a user in the cyber net an extra hit and lowers the virus’s Hits by one

Insertion Algorithm  - Allows the user in the cyber net 2 extra hits and an extra magazine

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